BuildKit is a general-purpose, pluggable build framework. It can produce OCI images, yes, but also tarballs, local directories, APK packages, RPMs, or anything else you can describe as a directed acyclic graph of filesystem operations. The Dockerfile is just one frontend. You can write your own.
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}BfServerless::ProcessHttpRequestFunc FBfServerlessModule::DllProcessHttpRequest = nullptr;LoadFunction(DllProcessHttpRequest, TEXT("ProcessHttpRequest"));Unreal has no additional information about the loaded functions, only a raw function pointer. As such, it is critical that the corresponding C# and C++ structs are exactly aligned. If they are not perfectly byte-for-byte compatible, we will have problems.